Knowledge and Experience of In-Home Virtual Reality for Chronic Pain in Sickle Cell Disease - 20/09/24
Abstract |
Many adults with sickle cell disease experience chronic, nonvaso-occlusive pain that can benefit from nonpharmacological interventions available for use in the home setting. Virtual reality (VR) has been shown to be effective in decreasing pain in chronic pain conditions and may be useful for home-based self-management of chronic pain in sickle cell. However, the literature lacks studies examining this potential. Additionally, the knowledge and experiences of adults with sickle cell who have tried VR for home-based chronic pain management have not yet been reported. This qualitative, descriptive pilot study explored the knowledge and perceptions of VR among adults with sickle cell and their experience with using in-home VR for chronic pain. Nine participants completed demographic questionnaires and an individual interview that was recorded, transcribed verbatim, and analyzed using thematic analysis. Participants were 21 to 38 years of age, and most were female (88.9%) with a medium or high sickle cell disease severity (88.9%) and a chronic pain-grade classification of grade III (high disability-moderately limiting) or grade IV (high disability-severely limiting) (55.5%). Interview themes, which aligned with the technology acceptance model, were 1) pain beliefs and self-management, 2) VR as another world, and 3) experience of using in-home VR. Based on preliminary data, VR shows promise as a strategy for nonpharmacological management of chronic pain in adults with sickle cell. However, further investigations are warranted to mitigate the challenges and limitations associated with using VR in this capacity.
Perspective |
Few evidence-based, nonpharmacological interventions exist for chronic pain in adults with sickle cell disease. This first qualitative, pilot study of in-home VR for chronic pain in adults with sickle cell disease suggests that VR interventions need further exploration as a nonpharmacological strategy for mitigating their pain in the home setting.
Le texte complet de cet article est disponible en PDF.Graphical abstract |
Highlights |
• | Adults with sickle cell in this study had limited knowledge about virtual reality. |
• | Overall experience of using in-home virtual reality for chronic pain was positive. |
• | The use of virtual reality was influenced by external variables. |
• | Adults with sickle cell can benefit from nonpharmacological chronic pain management. |
• | Virtual reality may influence chronic pain outcomes in the home setting. |
Key words : Virtual reality, sickle cell disease, chronic pain, self-management, home-based pain management
Plan
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